TIS-3D

TIS-3D is a mod based on the game TIS-100 (Tessellated Intelligence System 100 by Zachtronics Industries) and is a tech mod useful for Redstone, programming nodes, displaying information.

The mod has a focus on low level computing though. The mod uses different modules and casings, where you place them and what you do with them is important.

Rift 1.13 Builds on Jenkins

Mod Developer Showcase Video

Showing off on a Fabric 1.16.2-1.16.3 Dev Server A Password Locked Door A Mod Dev Mod

Power Control Log Use With TIS-3D











TIS-3D: Low-tech Computing for Minecraft
TIS-3D is a Minecraft mod inspired by the brilliant game TIS-100 (buy it, seriously). It takes the concept of minimal, programmable nodes (called "modules" in the mod) and expands it to the third dimension. This allows building multi-block computers from different modules in a super-flexible manner. Some generally useful modules include the executable module, which can be programmed in an ASM dialect (as introduced by TIS-100 but with a few more quality-of-life instructions), and the redstone module, which allows reading and writing redstone signals, enabling basic interaction with the world. More specialized modules include the stack module, providing a small data storage, the infrared module, allowing for wireless transmission of data between TIS-3D computers, and the terminal module, providing rudimentary text in- and output. And there's plenty more.

Getting Started
To get started, craft a controller and a few casings. For looking up recipes I strongly recommend grabbing JEI. To get a copy of the in-game manual, use a book on a placed controller (i.e. right click the block with vanilla book in hand). You should find all further information you require in the manual.

Programming TIS-3D Computers
To program a TIS-3D computer, you can either use a vanilla Book & Quill or the TIS-3D Code Bible. To install a program from one of the two onto an execution module, simply use the book on the installed module (i.e. right-click it while holding the book in hand). When using the Book & Quill, each book will be treated as one long program, i.e. all pages will be concatenated when the program is installed on an execution module. When using the Code Bible, each page is treated as an individual program, and the program on the currently selected page will be installed on the module. You can also copy programs from execution modules back into the Code Bible by using it on an execution module while sneaking.

What now?
So what do you actually do with the mod? Have fun with it! Use it as a means of automating things you'd otherwise automate using complicated redstone circuitry. Create a music machine. Design a machine-code interpreter and run even larger programs (programmed into a ROM module). Go nuts!

Anyway. Here's a short video explaining some of the basics if you don't like reading. It's from an early development stage, but the core concepts still apply.

Github Description/Wiki

TIS-3D is a Minecraft mod inspired by the brilliant game TIS-100 (go buy it if you don't own it yet). It takes the concept of minimal, programmable nodes and expands it to the third dimension, allowing you to build multiblock computers from different modules. Basic modules are the executable module, which can be programmed in very basic ASM (as introduced by TIS-100), and the redstone module, which allows reading and writing redstone signals, enabling basic interaction with the world.

This mod requires Java 8!

This mod is licensed under the MIT license. All assets are public domain, unless otherwise stated; all are free to be distributed as long as the license / source credits are kept. This means you can use this mod in any mod pack as you please. I'd be happy to hear about you using it, though, just out of curiosity.

Extending
In general, please refer to the API, everything you need to know should be explained in the Javadoc of the API classes and interfaces.

There are two main ways of extending TIS-3D: by adding custom modules, and by adding serial protocols for the serial port module. Create a custom module if it has its own, self-contained functionality, such as the display module for example.

When adding integration with another mod, I strongly ask that you first consider whether this can already be achieved via redstone. If it can, even if it's slightly more complicated, stop right there. If it can't, there are the aforementioned two options, module or protocol.

The general rule of thumb should be this:

if you're adding integration for a general concept, usually support for some interface implemented by numerous blocks, such as Minecraft's IInventory, use a module.

if you're adding integration for one specific block, such as Minecraft's command block, use a protocol so that the block can be communicated with using the serial port module.

The rationale here being that in the former case the serial protocol is explicitly defined by the module, whereas in the latter case the serial protocol is explicitly defined by the block. Again, if at all possible, prefer avoiding either of the two and use redstone (and comparators) instead.

To add a dependency to TIS-3D for use in your mod, add the following to your build.gradle:

repositories {

maven {

url 'https://cursemaven.com'

content { includeGroup "curse.maven" }

}

} dependencies {

implementation fg.deobf("curse.maven:tis3d-238603:3565818")

}