Better Beacons

Better Beacons is a mod that expands on Beacons with new features and tiers but not all were implemented.

The new features vary from potion effects like normal to attack cooldown, greater player reach distance, faster attack speeds for players and strength boost (Strength 1 was but Strength 2 tier was never implemented) for Golems nearby or shooting down mobs like a turret (was never implemented).

The mod was inspired by SimplySarc's video on beacons.

Only the 1.0.3 version is available on Curseforge (original source). The 1.0.2 version (which had conflicts with other mods but doesn't have the mod requirements (ProtoCharset) or other changes but can have the mappings crash and mixib startup crashes) is only available via SuntannedDuck2's Google Drive and the SuntannedDuck2 Rift 1.13 Experimental Modpack.

The Beacon for the mod now requires a Conduit instead of a Nether Star for the recipe also.











Known Conflicts

The 1.0.2 and before versions of the mod had conflicts with NeatForRift and Pretty Game Enhancing Gobblet. The NeatForRift conflict was fixed in 1.0.3 but the PGEG mod or Snowflake (it's library) still conflicted.

The functionality difference between 1.0.2 and 1.0.3 can also be awkward on the beacon working accurately as it should but this could be due to the Rift version, other mods, the world being used or something else it is unclear why this is but it should likely work as intended (which is why the 1.0.2 and 1.0.3 version is archived in the Rift modpack just encase).

Description

Join my Discord Server if you have any questions. Please report any problems or ideas you have on the Issue Tracker. This mod requires Rift and ProtoCharset to work.

Better Beacons makes the composition of your beacon matter! You can no longer make a beacon entirely out of iron, and expect the same results as a diamond beacon. In order to accomplish this, the mod makes several changes. The first of these is that beacons now require a Conduit instead of a Nether Star to craft:

Don't worry - you will still need nether stars to activate your beacon! To allow for this, as well as for the new power system, beacons now have a very different GUI.

Each material used to construct beacons has theme, and as you increase the amount of each material in the pyramid, new effects based on their theme are added. There are five tiers for each material, represented by the five items in the GUI. To make it easy to understand, here is a list which correlates the number of blocks used in a category to tier shown in the GUI.

Tier 1: At least four blocks of the material represented in the pyramid

Tier 2: 16 or more blocks of the material

Tier 3: 48 blocks or more

Tier 4: 96 blocks or more

Tier 5: The entire pyramid must be made out of the material (164 blocks)

Once you have constructed your beacon and are ready to activate it, you need one ingot/gem from the category you want to activate (either an iron ingot, golden ingot, diamond or emerald), as well as a nether star. Place the two items into the marked slots in the beacon interface, and if you meet the requirements for at least Tier 1 of the category you want to activate, the green check-mark should become available to press, as seen in the image below.

Once you press the green tick, the category will be activated and the resources are consumed. You can activate more than one category, however, unlike vanilla beacons, but this will require a nether star for every category you want to activate. Once a category is activated, you can add more of the respective material to the beacon without needing to use more nether stars and it will increase the amount of effects granted by the beacon. A beacon with multiple categories activated can look like this.

A lot of the effects haven't been implemented yet, but the currently available ones are listed below. Some unfinished ones have been marked in bold as not implemented just to give an example of what is to come.

Offensive (Iron)

Tier 1: Strength status effect

Tier 2: Faster attack cool-down and Strength II

Tier 3: Nearby players receive Fast Attack II and Strength II. Nearby Snow/Iron Golems receive Strength I

Tier 4: NOT IMPLEMENTED YET Snow/Iron Golems in the area recieve Strength II, and now cannot die. When their health reaches 0 they fall asleep and require a player to awaken them, as well as everything from Tier 3

Tier 5: NOT IMPLEMENTED YET Your beacon will shoot down nearby hostile mobs with a powerful beam, as well as everything from the previous tiers.

Quality of Life (Gold)

Tier 1: Speed I status effect

Tier 2: Speed II and Jump Boost I

Tier 3: Speed II, Jump Boost II and Haste I

Tier 4: Speed II, Jump Boost II, and Haste II

Tier 5: Greater Reach Distance as well as all the effects of Tier 4

Defensive (Diamond)

Tier 1: Resistance status effect

Tier 2 and above are not implemented yet

The unimplemented effects will come soon. BetterBeacons is entirely based off this YouTube video which is where the idea came from.

Changelog:

1.0.2

File is not available from original source (curseforge) anymore so changelog is not available.

1.0.3

Fixed a crash which occurred because of a mappings update

Fixed Mixin startup crash